INTERVIEW
Rejet Approaches Its Greatest Potential! The Decision to Invest in a Proven IP Creator. DMM GAMES Ventures Investment Journal
The next article about the investment opportunities being capitalized by “DMM GAMES Ventures”, the venture-capital fund created by DMM GAMES, we welcomed Mr. Iwasaki from Rejet Co., Ltd. to interview with Mr. Eiji Kusakabe from DMM GAMES. We asked Mr. Iwasaki how this collaboration came all about, and what it means for both companies moving forward.

President and CEO of Rejet Co., Ltd After studying in the United States, he was a project planning and presentation lecturer at Chiyoda Gakuen for five years. As a home console games director at HuneX Co., Ltd., he oversaw development on many projects, among them the Vitamin series, which has garnered a good reputation as a trailblazer among modern games aimed at women. Following that, he joined the illustrator Hirotaka Maeda in co-creating Rejet Co. Ltd in 2009. Through the planning, production, and direction of titles like the Diabolik Lovers series, Marginal #4, Dance with Devils, and Icchibanketsu -Online- we reach the present-day Rejet. The amount of songs that have been written for these titles exceeds 500.

Director of Finance and Accounting at DMM GAMES LLC After graduating from the Faculty of Letters at the University of Tokyo, he engaged in finances and accounting work at places like Fujitsu Limited and SAP Japan Co., Ltd. He then joined the DMM Group in 2015. After taking a leadership role in the financial side of DMM's game division, he has performed accounting flow design, improved the quality of their financial data, launched a game-exclusive accounting team, taken part in the DMM Group reorganization project, and done merger and acquisition work. He has been in his current position in the company since March of 2018.
The Value of a Trustworthy Relationship and the Power to Create Consistent IPs
First, what were the circumstances around your two companies meeting?
Kusakabe:
It all started with the co-development of
"Icchibanketsu" between Rejet and our DMM.com OVERRIDE
group. The lead artist and cast that Rejet brought to
the project were wonderful to work with. I admired Mr.
Iwasaki's eye for creators and the high level of trust
he had built with those he was working with.
Iwasaki:
We were extremely fortunate in our relationships with
great creators at the point we decided to start up such
a large planned-project as "Icchibanketsu". It was at
that time that Mr. Nashiki, head of DMM.com OVERRIDE,
reached out to me, which is what has led to our talking
today.
Please tell us about the road leading up to investment.
Iwasaki:
That road started when I went on a business trip to
Beijing with everyone at DMM GAMES looking for overseas
licensing of "Icchibanketsu".
Was it during that trip that you decided it might be time to look for investments?
Iwasaki:
Yes. I hit it off with the DMM team and agreed with what
they said about this being Rejet's chance to get out of
just the Japanese market and start tackling the overseas
market. Since the others at the top of Rejet share a
similar vision looking to "challenge the world," I
thought our companies could work well together. Also,
since DMM GAMES has a leading platform for mobile games
inside of Japan, that just increased the synergy between
our companies and further paved the path for our
decision to look to them for investment.
It definitely feels like a good fit. For DMM GAMES, what made Rejet attractive?
Kusakabe:
Since Diabolik Lovers, they developed a solid female
fanbase that they carried with them. With our company
still midway in development of a female-focused game, we
felt that they would be a great asset to help us
understand how to develop a strong IP for women. In
addition, we were looking for excellent know-how of
events and merchandise production.
Quickest and Most Decisive in the Business
What are the strengths of DMM GAMES for Rejet?
Iwasaki:
In one word, their decision making is fast. I was
flabbergasted by the raw, intuitive speed that they show
toward something as important in the business world as
decision making. It is through this quick decision
making that they don't lose out on business
opportunities, which is something that we hoped to study
and learn from them through this business relationship.
Was this one of the things that came up in your talks?
Kusakabe:
For us too, it felt like a once in a lifetime experience
when I heard the folks at Rejet say "Let's partner up
and work together." When it came to it, we knew in
advance that we wanted to invest in Rejet thanks to the
work we did together on "Icchibanketsu".
Sounds like the quick decision to invest was precipitated by the mutual trust between your companies.
Kusakabe:
Yes. Going from the deliberation phase to the actual
investment took about a month, but I remember the
official agreement to invest took less than a week.
Iwasaki:
That's right. I was surprised by how fast even the
deliberation phase went with how efficient everything
was and how well-prepared the document requests were.
Mr. Kusakabe's handling of everything was wonderful. Our
company's management planning office was in total awe.
Future Prospects and Enterprise
What are each of your expectations going forward now that the investment has been officialized?
Kusakabe:
Though it is difficult to admit, we are still
establishing ourselves in the field of completely
building up project plans from nothing. By working hand
in hand with a company as well-versed in project
planning as Rejet, we expect to be able to create model
cases for projects that have passed all the way through
planning and development to publishing and operation.
Iwasaki:
Agreed. Right now we are really starting from the ground
up. As soon as DMM GAMES sent us a directive saying,
"Let's start planning projects alongside the marketing
department," I have been holding meetings with their
marketing department, and thus the collaborative process
began.
Of course, even day-to-day business is going at Mach-speed!
Iwasaki:
Things are extremely efficient now! On our side of
things, I am extremely excited about our future
developments even just from the fact that it has been
easy to get the numbers that I need accurately and in an
easy-to-understand way.
With that being said, do you have any advice for companies seeking investment?
Iwasaki:
You often hear “focus on your strengths,” and I tend to
think that's applicable even more these days. The
customers of this generation have a myriad of choices in
the palm of their hands thanks to social advancements.
We at Rejet have been involved in the creation of IP for
women for ten years, and there are very few companies in
Japan that specialize in that. This in particular is
what I think made us attractive to the DMM GAMES
platform. I think that as a company having a clear
answer to question "What is it that your company excels
at?" when asked is the surefire way to get an
investment.
"What is it that your company excels at?"... Would that then make a company's independence part of its charm?
Kusakabe:
I would say so. When we start to consider investing in a
company, we look at how they can complement our
company's weaknesses, like with what made Rejet so
attractive.
What are the benefits of seeking out investment?
Kusakabe:
The benefits that DMM GAMES Ventures offer are not just
limited to cooperation with our game platform assets,
our development/sales/marketing departments, and our
business partners. DMM GAMES is independently funded, so
compared to other funds that have money from other
financial institutions and venture-capital funds, we can
offer a fund that isn't so crowded with the expectations
of outside shareholders. With us we don't just ask for
short-term returns, and that means we have an attraction
of our own.
For companies seeking investment, please contact us. Feel free to reach out with for consultations as well.
Overview
- Company Name
- Rejet Co., Ltd.
- Date of Establishment
- 6/5/2009
- Capital
- 9,000,000 JPY
- Main Office Address
- 1 Chome-20-9 Nishishinbashi, Minato-ku, Tokyo-to 105-0003, Japan
- Company Representative
- Daisuke Iwasaki
- URL
- http://rejet.jp/